Join/Summon within the dream itself
Jan 16, 2012 16:47:06 GMT -8
Post by Mortain on Jan 16, 2012 16:47:06 GMT -8
Written by Powhatan for Order of the Wolf
Commands are
&join <furryname>
&summon <furryname>
---------------------------------------
Joining
(0:32) When a furre says something with {&join} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:1) everywhere on the whole map,
(5:19) move any furre present 0 step(s) forward (in the direction they're facing) if there's nobody already there.
(0:32) When a furre says something with {&join} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %join to the value 1.
(5:350) set variable %joinfrom to the X,Y position the triggering furre (moved from/is standing at).
(5:601) memorize that the PhoenixSpeak info {joined} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Joining [PARAM1].} to the triggering furre.
(0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for 1 seconds,
(1:600) and the PhoenixSpeak info {joined} about the triggering furre is equal to 1,
(1:200) and variable %join is equal to 1,
(3:1) everywhere on the whole map,
(5:350) set variable %joinhere to the X,Y position the triggering furre (moved from/is standing at).
(3:2) at position (%joinfrom) on the map,
(5:17) move any furre present to (%joinhere), or to someplace nearby if it's occupied.
(5:300) set variable %join to the value 0.
(5:600) memorize that the PhoenixSpeak info {joined} about the triggering furre will now be 0.
Summoning
(0:32) When a furre says something with {&summon} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:1) everywhere on the whole map,
(5:19) move any furre present 0 step(s) forward (in the direction they're facing) if there's nobody already there.
(0:32) When a furre says something with {&summon} in it,
(1:13) and the triggering furre is facing northeast (up and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:352) move the position in variable %summonhere northeast (up and right) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:14) and the triggering furre is facing southeast (down and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:353) move the position in variable %summonhere southeast (down and right) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:15) and the triggering furre is facing southwest (down and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:354) move the position in variable %summonhere southwest (down and left) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:16) and the triggering furre is facing northwest (up and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:355) move the position in variable %summonhere northwest (up and left) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for 1 seconds,
(1:600) and the PhoenixSpeak info {summoned} about the triggering furre is equal to 1,
(1:200) and variable %summon is equal to 1,
(3:1) everywhere on the whole map,
(5:15) move the triggering furre to (%summonhere), or to someplace nearby if it's occupied.
(5:300) set variable %summon to the value 0.
(5:600) memorize that the PhoenixSpeak info {summoned} about the triggering furre will now be 0.
Commands are
&join <furryname>
&summon <furryname>
---------------------------------------
Joining
(0:32) When a furre says something with {&join} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:1) everywhere on the whole map,
(5:19) move any furre present 0 step(s) forward (in the direction they're facing) if there's nobody already there.
(0:32) When a furre says something with {&join} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %join to the value 1.
(5:350) set variable %joinfrom to the X,Y position the triggering furre (moved from/is standing at).
(5:601) memorize that the PhoenixSpeak info {joined} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Joining [PARAM1].} to the triggering furre.
(0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for 1 seconds,
(1:600) and the PhoenixSpeak info {joined} about the triggering furre is equal to 1,
(1:200) and variable %join is equal to 1,
(3:1) everywhere on the whole map,
(5:350) set variable %joinhere to the X,Y position the triggering furre (moved from/is standing at).
(3:2) at position (%joinfrom) on the map,
(5:17) move any furre present to (%joinhere), or to someplace nearby if it's occupied.
(5:300) set variable %join to the value 0.
(5:600) memorize that the PhoenixSpeak info {joined} about the triggering furre will now be 0.
Summoning
(0:32) When a furre says something with {&summon} in it,
(1:11) and the triggering furre has got shared control (or is the dream owner),
(3:1) everywhere on the whole map,
(5:19) move any furre present 0 step(s) forward (in the direction they're facing) if there's nobody already there.
(0:32) When a furre says something with {&summon} in it,
(1:13) and the triggering furre is facing northeast (up and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:352) move the position in variable %summonhere northeast (up and right) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:14) and the triggering furre is facing southeast (down and right),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:353) move the position in variable %summonhere southeast (down and right) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:15) and the triggering furre is facing southwest (down and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:354) move the position in variable %summonhere southwest (down and left) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:32) When a furre says something with {&summon} in it,
(1:16) and the triggering furre is facing northwest (up and left),
(1:11) and the triggering furre has got shared control (or is the dream owner),
(5:300) set variable %summon to the value 1.
(5:350) set variable %summonhere to the X,Y position the triggering furre (moved from/is standing at).
(5:355) move the position in variable %summonhere northwest (up and left) 1 step(s).
(5:601) memorize that the PhoenixSpeak info {summoned} about the furre named {[PARAM1]} will now be 1.
(5:200) emit message {Summoning [PARAM1].} to the triggering furre.
(0:72) When a furre remains motionless (doesn't turn, sit, stand or move) for 1 seconds,
(1:600) and the PhoenixSpeak info {summoned} about the triggering furre is equal to 1,
(1:200) and variable %summon is equal to 1,
(3:1) everywhere on the whole map,
(5:15) move the triggering furre to (%summonhere), or to someplace nearby if it's occupied.
(5:300) set variable %summon to the value 0.
(5:600) memorize that the PhoenixSpeak info {summoned} about the triggering furre will now be 0.