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Weather
Mar 2, 2005 21:27:43 GMT -8
Post by Heartland on Mar 2, 2005 21:27:43 GMT -8
I was just wondering how to add certain weather to your dream. I have the rain patch. Trying to look for the snow one though and I could easily find the night-time one. Anyone know the DS? Thanks.
-Janelle AKA Heartland Riding Stables.
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Raija
New Member
"Blessed are they who can laugh at themselves for they shall never cease to be amused."
Posts: 17
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Weather
Mar 2, 2005 22:31:34 GMT -8
Post by Raija on Mar 2, 2005 22:31:34 GMT -8
This code should work for either snow or rain. One is from the old code for Furcadia which should still work though feel free to use the newer code that suites the updated Dragon Script Editor: ---------------------------- (0:100) When 1 second have passed, offset by 1, (5:5) change object type #1 to type #2. (5:5) change object type #3 to type #1. (5:5) change object type #4 to type #3. (5:5) change object type #5to type #4. (5:5) change object type #2 to type #5. (Or) (0:100) When # seconds have passed, offset by #, (5:400) Cycle the three object types in this sequence one step forward: #, #, #.
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Weather
Mar 3, 2005 16:12:31 GMT -8
Post by Heartland on Mar 3, 2005 16:12:31 GMT -8
Thanks! <33 Not sure how to use it though. =X Is there anyway to make it start when you say a certain word?
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Raija
New Member
"Blessed are they who can laugh at themselves for they shall never cease to be amused."
Posts: 17
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Weather
Mar 3, 2005 19:57:18 GMT -8
Post by Raija on Mar 3, 2005 19:57:18 GMT -8
There are a couple of codes that you could use... Perhaps if you could tell me exactly what you would like the DS code to do I might be able to help you better? Did you want the rain to be able to change to snow by voice commands or did you want either snow or rain to occure by command? ;D
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Weather
Mar 4, 2005 18:26:58 GMT -8
Post by Heartland on Mar 4, 2005 18:26:58 GMT -8
Like, say "rain" and make it rain. Say "stop rain" and make the rain stop. Did that help?
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Artex
New Member
<<=- IceDragon -=>>
Posts: 16
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Post by Artex on Mar 5, 2005 1:47:34 GMT -8
Here's a little code of my own you could use - it seemed to work on pillows in my test dream, so I don't see why it won't work with rain objects ;)
=== Begin DS Segment =============== // Rain Activation // (0:31) When a furre says {@rain}, (5:300) set variable %rain_state to the value 1.
// Rain Deactivation // (0:31) When a furre says {@rain off}, (5:300) set variable %rain_state to the value 0.
// Rain Impulse // (0:100) When 1 seconds have passed, offset by 0, (1:200) and variable %rain_state is equal to 1, // NOTE: Can change the "cycle" line, depending on what you have // (5:400) Cycle the three object types in this sequence one step forward: 1, 2, 3. === End DS Segment ===============
All you should do is modify the object numbers 1, 2 and 3 to whatever numbers you wish to use. Could also change the commands from @rain to something else...
The lines with text between the // // are comments - you can safely remove them, should you feel like it.
P.S. Is there a way to keep the initial spaces in here? I've tried a couple of ways, but it placed each line at the beginning :X#nosmileys
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Weather
Mar 5, 2005 16:06:26 GMT -8
Post by Heartland on Mar 5, 2005 16:06:26 GMT -8
Thanks! I'll reply with a post saying whether it worked or not.
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kohn
New Member
I Do to have a life (Begins to seriously doubt this)
Posts: 3
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Weather
Feb 21, 2006 15:21:58 GMT -8
Post by kohn on Feb 21, 2006 15:21:58 GMT -8
HAr. 00;; I Have a rain patch in my current dream u.u; But there is like no area without an item so i had to get all my basic items and add three of each and make the rain that way >.o;
My DS For it is like 500 lines of
Change object # to #
Then When # seconds offset by # Swap three objects in order.
>.o; It looks good though xD
Its also variable set to go on and turn off and what not ):
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