Room Check Messed Up
Jan 22, 2005 12:45:30 GMT -8
Post by Neva Norcross on Jan 22, 2005 12:45:30 GMT -8
I have a dream and a friend of mine gave me a room check code. I edited it slightly to work with variables. It worked fine, up until the update. Once the update came around, it doesn't seem to want to work anymore. Here is one of the room codes.
Tinirini helped me with the rooms. It works fine, I understand all of it.
Now, here is the room check code. Tsura Rose gave me the code. I added bits and peices to it, but like I said, it worked before the update, but now it doesn't work.
If anyone can kindly find the problem I'd gladly give you credit for the help. Thank you.
(0:7) When somebody moves into position (132,169),
(5:14) move the triggering furre to (138,130) if there's nobody already there.
(0:7) When somebody moves into position (138,131),
(5:14) move the triggering furre to (130,170) if there's nobody already there.
(0:7) When somebody moves into position (140,131),
(1:3) and they move into object type 164,
(5:41) place object type 163 at (140,131).
(5:41) place object type 320 at (138,131).
(5:41) place object type 320 at (130,170).
(5:300) set variable %lock to the value 1.
(0:7) When somebody moves into position (140,131),
(1:3) and they move into object type 163,
(5:41) place object type 164 at (140,131).
(5:41) place object type 535 at (138,131).
(5:41) place object type 535 at (130,170).
(5:300) set variable %lock to the value 0.
Tinirini helped me with the rooms. It works fine, I understand all of it.
Now, here is the room check code. Tsura Rose gave me the code. I added bits and peices to it, but like I said, it worked before the update, but now it doesn't work.
(0:100) When 3600 seconds have passed, offset by 1,
(5:204) emitloud message {<b>ROOM CHECK</b>} to everyone on the map.
(5:204) emitloud message {All rooms will now be unlocked. You will have to re-lock your room. Sorry for the inconvience. ~RRB Management~} to everyone on the map.
(1:200) and variable %lock is equal to 1,
(3:1) everywhere on the whole map,
(5:5) change object type 320 to type 535.
(3:1) everywhere on the whole map,
(5:5) change object type 321 to type 543.
(3:1) everywhere on the whole map,
(5:5) change object type 163 to type 164.
(3:1) everywhere on the whole map,
(5:5) change object type 161 to type 162.
(5:300) set variable %lock to the value 0.
If anyone can kindly find the problem I'd gladly give you credit for the help. Thank you.